Tuesday, February 28, 2012

2/29/2012

The Design of Design
175- The Divorce of Design quote from Michael Cooley
176- Discussion as to what he means by the designer divorced from his design giving examples from many different fields.
177-Explains why there are divorces of design with two reasons, and gives some brief examples of what happens when there are divorces.
178- Discussion of the first remedy, use-scenario experience, whether it just be a simulation, and discussion of his experience with the remedy.
179- Another example of use-scenario, and discussion of Remedy 2 close interaction with users via incremental development and iterative delivery.
180- He gives his experience with remedy two on two different occasions, and begins discussion of remedy 3 concurrent engineering, implementers are a part of design process.
181-Remedy 4 Education of designers, the designer needs to have direct contact with the user not just reading or hearing about it and notes and references begin.
182- notes and references
183-left blank

Company: Emerson Process Management (Knoxville)
They create instrumentation to monitor vibration for large mechanical assets, motors, pumps etc.. To predict something that may go wrong so you can fix it before your asset is critically damaged. Located 835 Innovation dr. Knoxville TN. Begin in early 1980's employs 125-250, Knoxville location revenue I am not sure about I do however know their sales are above 100 million.


Comments:
From Wally Lowry
Hardware engineer
He said we need to construct our input power circuit to drive our primary coil, and like to see measurements of the power transfer efficiency at different frequencies and different distances to find our optimum power transfer coils. Ultimately, wants to see more implementation, since our goal was to use the power transfer system for a implanted chip.

Monday, February 27, 2012

Feb 27 2012

Design of Design chp 13-14 
153- Exemplars in Design quote from Hillier and Penn
154- Discussion of common  designs and what makes an exemplar design
155- Exemplar designs in software and computer architecture are discussed
156- Discussion of study of past examples for software and Os's and how to study exemplars
157- He walks us through the study of exemplars and computer architecture at its beginnings.
158- He continues showing exemplars in computer design with IBM examples and third gen computers.
159- Further discussion of the computer revolution from all the technological advancements and how companies missed them being fat dumb and happy.
160- Discussion of how designers can push beyond their own experience using collections of exemplars and going beyond that collection.
161- Begins to relate the discussion of computer architecture just covered to software design.
162- Discussion of obstacles a designer will have to overcome, such as copying the design, or confining ones design, and to how a designer can utilize the other designer work.
163- He discusses how laziness, originality, and pride all play a role in design, and how they pertain to the designer.
164- Notes and ref
165- Notes and ref
166- The tacoma bridge after its collapse from harmonics
167- How expert designers go wrong, quotes from Cromwell and Guardia.
168- He discusses mistakes, how the amateur makes a lot the professional wouldn't but when the professional does mess up its in a big way.
169- He gives his example of how he messed up the the JCL for IBM OS 360, and what JCL was.
170- He further discusses JCL what was wrong with it and compared it to other languages.
171- Further discusses whats wrong with JCL no iteration, no branching, etc...
172- Then he explains how in designing JCL all these inherent flaws happened starting at the very beginning with the idea of how many cards the user will use, and it just grew from there.
173- How they just packed so many different things into JCL lead to its demise, and what they learned form this experience and what to take away from it are given in his "lessons learned"

New technologies on my copy that I added for our group and others

New way to make lithium batteries last longer and charge faster. Can be used for our group using a batter to power our device or any group using a battery if this technology can be scaled to the hybrid car or solar porta potty with a faster charge can help on days when its not sunny all day.
http://androidandme.com/2011/11/news/new-li-ion-battery-technology-offers-10x-battery-life-and-faster-charge-times/

Same purpose as the one above except its a new fuel cell using hydrogen by apple.
http://www.thezigzagger.com/2011/12/23/macbook-battery/

Fultons new way to wirelessly power devices, could be something our group may be able to use.
http://www.sacbee.com/2012/02/24/4287901/fulton-innovation-demonstrates.html

New solar cell the porta potty group could use to make their panels more efficient.
http://news.cnet.com/8301-11386_3-57371835-76/solar-startups-set-new-power-records/

Wednesday, February 22, 2012

February 22, 2012

Optimization for Engineering Design
Preface

ix. Discussion of what optimization is, how its not utilized, but it is beginning to be more common due to faster computers. Brief process description of optimization, and beginning of the different types of optimization.

x. Discusses optimization and how it is not common to have the two different types of optimization discussed in one book, and then gives a brief description of each chapter.

xi. What algorithms are listed in the book and why they are listed, and why their are hand calculations, and the goals of the book are to give a intro to students and design engineers into optimization.

xii. Basically steps listed to make the information in the book stick, follow the program review the hand calculation, work sample problems using the actual code listed, that is why all the information is given.

xiii. Acknowledgements

xiv. Acknowledgements

1. Introduction into optimization and the many different ways different types of engineers optimize certain tasks in their field.  Whether it be minimizing or maximizing both are optimizing.

2. The beginning is deciding what optimization algorithm for what design problem. Introduction as  to why a good formulation process is needed and why in many cases there are not good ones used.

3. Tells why the formulation procedure and optimization process are mathematical problem, and shows the flow chart for the optimization design process.

4. Discussion of design variables and which ones maybe important, but ultimately it depends on who the user is. They are important however, to the optimization process because certain algorithms will not work well if too many are used. Begins introduction to constraints.

5. More in depth discussion of constraints and how they may be applied to different areas of engineering and what constraints may be. Then discussion of greater then or less then constraints and how you can vary them, and further on to equality constraints and how they are harder to handle then less than or greater than constraints.

6. One way to handle equality is to do less than or equal to and then have minimum or equal to. Bottom line the less complex the constraints the smoother the optimization will be. 3rd is objective function most of time it is costs, or weight or something you can quantify however, it maybe aesthetic which is harder to handle. In almost all situations you can only pick on objective function so pick most important.

7. Further discussion of the objective function and a detailed look at an example of finding the maximizing and minimizing points for a specific function and  a way to manipulate  the function to find either the min or max by multiplying by -1. intro to variable bounds.

8. Illustration of duality principle, and discussion of the maximum and minimum variable bounds, how to choose them, and suggestions if they are correct or not.

9. Nonlinear programming problem format is shown, discussion of the problem. Further discussion of a solution to the NLP problem and what may happen in designing that algorithm, and then you get your optimal solution.

Sunday, February 19, 2012

Feb 20 2012

Design of Design chp 11-12


127 - Chapter 11: Constraints are friends, James Taylors song is quoted.
128 - Discussion of how constraints can help or hinder the design process. He gives examples of this.
129 - Shows the four different types of constraints, misperceived dot puzzle constraint.
130 - Further discussion of misperceived constraints, and gives examples and a diagram of triple modular redundant processor.
131 - He further discusses the constraint issues of the IBM project and the project they built the FAA system.
132 - Focus is on what you need not how it is achieved, diagram of the delivered 9020 FAA system
133 - Focuses on narrowing the design space, and gives general purpose design discussion.
134 - Designing of special purpose architecture and excellent general purpose architecture are discussed, and how the prototypes have to be tested by actual users.
135 - Discusses how the same paradox applies in software where it is much simpler to design special purpose intead of just a beautifully balance general-purpose design, also related to spatial design.
136 - Notes and references with an answer to the dot puzzle
137 - Blank
138 - Photo of Monticello
139 - Chapter 12: Esthetics and Style in Technical Design with quotes from Vitruvius and Chesterfield
140 - Gives history of esthetics in technical design and how they play into modern day.
141 - Discussion of parsimony with some examples how it can be so powerful with some little extra complexities added. Examples Van der Poel's single operation machine and the APL programming language as examples.
142 - Being straightforward is crucial with redundancy and comprehensibility, and consistency are both important.
143 - Consistency flow three major design principles: orthogonality, propriety , and generality. Orthogonality, and propriety are discussed in more detail.
144 - Discussion of generality and how it gives some freedom.
145 - Discussion of styles and how they are related to consistencies and how they are related to people.
146 - Definitions of style are discussed and that style deals with details of the design example micro-decisions. 
147 - Even further discussion of style, and he gives his definition of style.
148 - Gives the properties of style and then specifications, in hierarchal, and costly. Leading to how styles evolve. 
149 - A styles micro-decisions needs to be documented especially in a team design process.
150 - Guide to style, making conscious judgements etc.. then notes and references
151 - Notes and references


01 http://www.youtube.com/watch?v=99ohs1fD-gQ&t=40s shark-inspired 


His design is cool, but I was more interested in how he talked about pulling inspiration from all the things around him and in nature.

02 http://www.youtube.com/watch?v=Iz9OvPqBEoc  foot tank
03 http://www.youtube.com/watch?v=Y3iKpVf0dGg chariot


I thought the chariot was a pretty cool design, It kinda weirded me out how natural the legs looked in motion.

04 http://www.youtube.com/watch?v=1ITIng-ksQg little bits


I think these are pretty cool little designs I think it would be great for kids and in classrooms.05 http://www.youtube.com/watch?v=iiTTrT29HI0 knit

06 http://www.youtube.com/watch?v=RasOkpNn_68 3D printing
07 http://www.youtube.com/watch?v=VHMI50ESguQ beat
08 http://www.youtube.com/watch?v=-AozxIwc9ig rhetorical


I like his models not necessarily all his inspiration for them but he has great ideas of implementing the working model.09 http://www.youtube.com/watch?v=Eq7CX9MBtH8 chimes
10 http://www.youtube.com/watch?v=bYoVQZXDCw8 elmo

11 http://www.youtube.com/watch?v=s_2zWhPJvW8  closed caption cloud
12 http://www.youtube.com/watch?v=3DeXI2cOCxo custom furniture
13 http://www.youtube.com/watch?v=9wWTw4B7v9I laser cutter
14 http://www.youtube.com/watch?v=cvprJtJzka0 shark


Haha this is great, more impressed with the idea instead of the actual implementation. Pretty cool to watch.15 http://www.youtube.com/watch?v=6zX-9nXPy-Q solid model
This is awesome most impressive for me, and I like how he unites the two.

Monday, February 13, 2012

2/13/2012 Technologies &105-125

Design of Design pg 105-125
105- Chp 8 Rationalism versus Empiricism in design- 2 quotes first from John Locke stating that all men are liable to error and that most are in temptation to it. 2nd From Rene Descartes talks about our understanding and what it relies on.

106- Discusses the meaning of Rationalism and Empiricism and how the designer is in believed to be flawed with error or can make a sound design without flaw. Gives examples of people who stood for one view or the other.

107-  First discusses rationalism and empiricism applied to software design, and then discusses his own experience and why he believes in empiricism and gives account of programming he did in grad school at harvard could support rationalism.

108- Discussion of how mathematical theories have been disprove and how that supports empiricism, and discusses Harlan Mills clean room technique with systematic test for correctness.

109- Discusses not only software but the design of the constitution, buildings, hardware, and now how many designs are scrutinized by empirical analyses to fulfill the desiderata, and ultimately you can not design a complex object with thought alone.

110- Notes and References

111- Notes and References

112- Picture of an Architecture team from Anderson Ross/Getty images Inc

113-Quote from Sir Francis Bacon-"Truth will sooner come out of error than from confusion"

114- Discussion of experienced designers defining who the user is and how it will be used, although not everyone will write it down all people have a user and use model, and teams do not always have the same models.

115- Further discussion of how members of a team can have different assumptions about the user and use models. He also talks about how the designer is confronted when he starts to make use models and gives an example.

116- The troubles that arise when designer start creating use models, and once he reaches where his questions cannot be answered he must guess but it needs to be articulated. He also discusses the benefits from guessing.

117- Brooks discusses that the designer will have use and user models whether realizing it or not most of the time, he will design as if he is the user even though he will not be, and explains why wrong user models are better than vague ones. Notes and references begins

118- picture of apollo space rocket

119-Chp 10 Inches, Ounces, Bits, Dollars- The Budgeted Resource, quote from the book one must name the scarce resource to have conceptual integrity.

120- Talks about what is the budgeted resource and what is perceived to be the budgeted resource, not always monetary, and examples are given.

121- Talks about the benefits and problems of a designer using surrogates for their design, and how the resource can change giving a example of chip designs where I/O pins  became the budgeted resource over chip areas.

122- Discussion of Eoin Woods quote how people often measure the value delivered and what it takes to deliver it. Brooks gives his own experience with budgeted resource changing on O/S 360 from memory bytes to disk space.

123- Further discussion of what the budgeted resource may be and other aspects that go into design but are not part of the design such as skill allocation. He states the whole team needs to know the budget for the critical resource, consistently through out the process, and only one person needs to control the budgeting of the resource.

124- Ken Iverson winner of the Turing Award  is discussed for keeping conceptual integrity of above all else as priority creating the APL language and winning the reward. Marissa Meyer uses the same qualities at Google guarding it look and feel.

125- Notes and References

 Technologies


Airless tires- http://www.geekologie.com/2009/09/military-experimenting-with-ai.php
Obviously airless tires would be a break through not more worrying about flat tires would be awesome. Also, the fact that the military can use them to support their huge vehicles is awesome.

A hologram -http://www.geekologie.com/2009/08/holodeck-coming-soon-touchable.php
its a hologram in a sense, Its not what you automatically think of but they are definitely on the track to making one you would see in a Star Wars. Its pretty neat and the fact you would be able to feel it is something I hadn't heard of before.

Microsofts Surface Computer- http://www.popularmechanics.com/technology/gadgets/news/4217348
Ok so at first it looks like a huge ipad but microsoft is actually on to something here it utilizes wireless technology, and also a set of infrared cameras to see what is sitting on the surface and allows you to manipulate those objects using the surface computer its pretty neat but doesn't get to the good stuff till toward the end.



Tuesday, February 7, 2012

February 8 2012

Design of Design Chp 7


pg 89 Chp 7- Telecollaboration quote from Marshall Mcluhan "The new electronic interdependance recreates the world in the image of a global village"

90 - Discussion of why design teams use Telecollaboration, because of specialization most of the time they aren't experts collocated, also because people prefer different areas to live, continuous work around the clock with different time-zones, and outsourcing certain jobs requires telecommunications.

91- Design teams also use telecollaboration when politics become involved with govt projects many times different parts are built in different parts of the country or world and they need to collaborate such as Airbus 380 project.

92- Discussion of when he was project manager for IBM System/360 and it was developed in four different locations and then even further into other countries, and talks about using the transatlantic phone line and buying a lot of airline tickets.

93- Continues with his experience at IBM and their techniques for collaboration. Then he discusses how to make telecollaboration work, but ultimately you will need to have face to face time.

94- He continues discussing how face time is important and gives example of what they did at IBM and what Boeing did for the beginning of the 777 design. He discusses defining Clean Interfaces and how it can keep errors down in design.

95- Technologies for Telecollaboration and they discuss just the basic document  ,word document, for collaboration and that although technology is getting better and better it will probably never suffice for face time.

96-The telephone, and shared document are discussed separately and together as form of telecollaboaration and it is powerful and gives an example where a co-worker used them over videoconferencing.

97- Videoconferencing  is the subject of this page and he talks about its limits field of view, needs better document sharing, more resolution, and better depth. He then discusses  how it is useful to screen job applicants, when it is vital  to one or more participants, when one participant is insecure or to cross cultural bounds.

98- He briefly discusses high tech telecollaboration, moves on to discuss telecollaboration as a whole and what a search on the web turned up and why he is concerned the results, it concludes with notes and references.

ACTA-
This agreement focuses obviously on the counterfeiting of almost any kind of proprietary information in almost anyway. Its creating a international agreement between many different countries and stopping any thing that breaks the rules of this agreement from coming into each particular country.  It would have to create some sort of organization to mitigate the details of this agreement on an international level. I think that the agreement is not detailed enough about how the agreement may be broken. I also think it leaves alot of room for each country to make its own details about the laws of the counterfeiting and how to enforce and punish the ones who break the law. It discusses about goods coming into different countries as a major problem then getting re-distributed, without having the proper copyrights on them.

There are a number of different scenarios where there could be infringements on this agreement.
It says that roleplaying from a cinematographic work can be under the counterfeiting of intellectual property, and I do not know where the line can be drawn from this. Is that school plays? that dont have permission from the company withholding the rights. Article 27,7-b , "or make available to the public copies of works, performances, or phonograms, knowing that electronic rights management information has been removed or altered without authority. "

Or the distribution of any intellectual property includes over the web, but it doesn't say to what extent the agreement goes just using the title of something or actually showing clips from movies or songs. Playing songs at certain events that a dj would be at. Does he have to require permission from the artist to play his songs regularly. Article 27 paragraph 5, and 7-b "restrict acts in respect of, their works, performances, and phonograms, which are not authorized by the authors, the performers or the producers of phonograms
concerned"

What if a choir or singers group from a church or school or any other organization singing an artists songs and they make a cd to sell to fundraise for a trip to be in a competition or anything along those lines it could be infringement. Article 27 paragraph 5, and 7-b "restrict acts in respect of, their works, performances, and phonograms, which are not authorized by the authors, the performers or the producers of phonograms
concerned"

Anderson Center
On March 13 during the Vol Court entrepreneurial  workshop they will have a pitch competition at the end of the series for a cash prize of 1000 and 2nd gets 500. The workshops have different entrepreneurial companies come in and talk about starting up a company and students get a chance to question them.

Also, there is an undergraduate business plan competition. ACEI competition and Boyd venture fund plan competition. Both are for plans for businesses. Boyd competition offers up to $20,000 in rewards to get grants for already established student businesses but doesn't give details. ACEI offers 1st-5000, 2nd-3000, and 3rd 2000 for two groups technology and lifestyle so a total of 6 teams get rewards.





Monday, February 6, 2012

12-24 Fred Brook 2/6/2012

Fred Brooks 12-24
Everyone of the mainframe manufacturer snow white and seven dwarfs missed the mini computer because their business was really good. Micro computers every one of mini computers missed the micro computer, personal computers instead of mainframe, both were fueled by sociological aspects. Beginners make baby mistakes, but experts make huge mistakes, talks about his experience by talking about a language that was designed underneath his manage. Didn't understand schedule time programming language on designing this language. The desiderata is also whats wrong on this model it is always changing. As one wrestles with the design the desiderata changes also. He talks about where he studied payrolls, and how it is always changing in big companies. Discusses his house design and how he had went through so much hassle to meet the requirement and eventually decided he will just have to buy land from his neighbor to meet the requirements it's thinking outside the box. The rational model is fundamentally wrong, it doesn't really describe whats going on. Talks about Germany and United States adopted a design model, and has been modified over and over, and how they have been trying to change it because it doesn't have how real design experts actually work.




Design of Design Chp 6

pg 63- Collaboration in Design, quote from Bernard Baruch- a meeting is a refuge from the dreariness of labor and loneliness of thought.

64- Talks about the two big changes in design recently, most of it is done in teams and that the teams now collaborate using telecommunications. That it is a good thing they are in teams but its not universally true. Have to worry about conceptual integrity.

65 - Saying that most great works over our history have been made by one mind maybe two and that two is the magic number, has a picture of Nautilus Sub which we dont know who the chief designer is.

66- Discusses why engineering design has shifted from solo to teams. Because technology sophistication is the main driving reason for teams. Everything is so made so complex now days to keep up.

67- Talks about how sophisticated it has become for even farmers, baker, and mill workers. That we need the know how of masters from various different fields. Also, driving for for sophistication is need for new products.

68- Costs of Collaboration- partitioning of a design takes more time. Since there is more in design team there is a cost of teaching everyone and bringing them up to speed on goals and details of the design.

69- Also must develop a way to control the change of the design so it is specific for one user and his work. Design integrity and Wren's St Pauls's Cathedral with picture.

70- Discusses in more detail conceptual integrity what it could be and why one or two mind designs usually have more integrity.

71- Discusses briefly why people think his argument is wrong and then discusses the beginning to getting conceptual integrity with a team design. Having one system architect is best way to ensure conceptual integrity.

72- Further discussion of the system architect and then another way to ensure integrity is to have one user-interface designer.

73- Further hitting on why their needs to be one key designer who understands all of it and starts to discuss the benefits of collaboration.

74- Discussion of collaboration working because the designers ask different questions and how their contradiction in opinion can help, and they brainstorm together.

75- Competition  as a alternative to collaboration is discussed by having design challenges with known constraints, and discusses Brunelleschi and the Santa Maria del Fior with his radical concepts.

76- Discusses how he has been a judge in a design competition at IBM, and how in Civil Engineering they are more readily to have design competitions for a particular job.

77-Unplanned design competitions happen in product fights or in the market when two products become similar in certain market goal. He also begins to discuss design review

78- Further discussion of design review and why it is important because it involves so many people beyond just the designers and gives and example for a submarine being built.

79- They "fantasy" concept for design collaboration and how it works, and then discusses how it ultimately doesn't work when the collaborators do design.

80- Discusses design control and ultimately relays his opinions back to the example of nuclear sub, and how it is difficult in a virtual reality design to do some things, and conceptual integrity is out the window.

81-Conceptual design definitely cannot be collaborative, and he discusses why two person teams are great  throughout the process and relates to other jobs in the world where two people are required.

82- Gives more backing of two person teams iron sharpens iron and how well they did in a study. Also as to why so many computer scientist tools have ever made it into every day use.

83- All of this explains why they should be leery of placing graduate students with no real world design into collaborative design  projects, and the rest is notes and references.